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An entity with AI

Status: Partly implemented. Custom entity types (API 1.8), models (1.9), gameplay (1.10), pathfinding and goals (1.12) are in the API: see Custom Entities, Entity Models and Animation, Entity Gameplay and AI and Pathfinding. This page will tie them together into one mob; brains are Planned.

What this will cover

This guide will build a mob from scratch once entity types, models and AI are in the API (Entities, Entity AI (goals, brains, pathfinding)).

What you can do today

  • React to vanilla mobs with entity.damage / entity.death (filter by entity type), change their health, teleport them.
  • Retexture or remodel vanilla mobs with a resource pack (CEM models work).