An entity with AI
Status: Partly implemented. Custom entity types (API 1.8), models (1.9), gameplay (1.10), pathfinding and goals (1.12) are in the API: see Custom Entities, Entity Models and Animation, Entity Gameplay and AI and Pathfinding. This page will tie them together into one mob; brains are Planned.
What this will cover
This guide will build a mob from scratch once entity types, models and AI are in the API (Entities, Entity AI (goals, brains, pathfinding)).
What you can do today
- React to vanilla mobs with
entity.damage/entity.death(filter by entity type), change their health, teleport them. - Retexture or remodel vanilla mobs with a resource pack (CEM models work).