Celestial Client vs vanilla
Both play the same game. Celestial changes how it is drawn and computed, and adds features you can turn on; it doesn't change gameplay, physics or what servers see.
| Topic | Vanilla Java Edition | Celestial Client |
|---|---|---|
| Game version | The newest Java Edition | The newest Java Edition |
| Gameplay and physics | Vanilla | The same as vanilla; client features don't change how the game plays |
| Engine | Mojang's Java engine | Written from scratch in C++ with a Vulkan 1.2 renderer |
| Performance | Baseline | Measured results coming |
| Worlds, servers, resource packs | Yes | Yes, unchanged |
| Shader packs | Needs a mod | Built in |
| Mods | Data packs; code mods need a separate loader | Sandboxed CLight mods in Lua, C or C++ |
| Client features (zoom, HUD editor and more) | No | Yes, all off by default |
| Launcher | The official Minecraft Launcher | The Celestial launcher (Microsoft sign-in, instances, updates) |
| Platforms | Windows, macOS, Linux | Windows; macOS and Linux coming soon |
| Price | Included with Java Edition | Free; needs a Java Edition account |
About performance
We don't publish frame rates or load times until they are measured the same way a player would see them, on real hardware and real servers. Measured results are coming, and they will list the hardware, settings and method.
Celestial Client is not an official Minecraft product. It is not approved by or associated with Mojang or Microsoft.