Rendering internals for mods
Status: Planned. How mod rendering will plug into the frame graph, the snapshot and the GPU-driven paths. Nothing on this page is in the API yet; the names in the final API may differ.
What this will cover
This page will explain the frame graph, the render snapshot (why render callbacks never see half-updated ticks), bindless resources and the fast paths mod models use, once the rendering API exists (Rendering (blocks, entities, items)).
What you can do today
- HUD layers and screens draw through the GUI renderer in the frame (Screens, widgets and 2d drawing); do the work on the tick and only draw in the frame.