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Rendering internals for mods

Status: Planned. How mod rendering will plug into the frame graph, the snapshot and the GPU-driven paths. Nothing on this page is in the API yet; the names in the final API may differ.

What this will cover

This page will explain the frame graph, the render snapshot (why render callbacks never see half-updated ticks), bindless resources and the fast paths mod models use, once the rendering API exists (Rendering (blocks, entities, items)).

What you can do today